Another bash at the Longstreet ACW rules now, this time the basic rules. A bigger table & a few more units. I took the Union force & Spav took the Rebs.
The Union forces had 3 Regiments of Infantry consisting of 10/8/8 elements. 1 Artillery Battery of 3 elements, 1 Cavalry regiment of 4 elements. The Reb army had an equal number of elements, except the Infantry had 4 regiments made up of 8/6/6/6.
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The Rebs came in from the south. |
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Reb Cavalry & Artillery arrive. |
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The Union Cavalry, dismount & ready to fire a volley at the Zouaves. |
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The Union Infantry arrive |
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The Zouaves deploy to face the Union Cavalry. The Mississippians march into battle. |
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More arrivals |
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The Maine Regiment deploys, however it blocks the line of sight of the Union battery....juvenile! |
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PEG IT!!!! Not liking the odds of the Union Cavalry against the Rebel Zouaves, |
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Another round & The Maine Regiment open up, hitting nothing. |
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The other two Union Regiments deploy for attack. |
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The Battlefield at this point. |
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The Rebs take first blood! |
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However the Union strikes back... |
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That card again.... |
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The Irish Regiment hold the apple orchard |
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The Maine Regiment advances |
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Spav plays some nice cards that will help out in the fire phase |
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The North Carolina Zouves unleash a furious volley |
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The Reb guns also find their mark |
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The Reb Cavalry hold the hill of Pilgrims Church |
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Now it's my turn to play the cards...... FIRE! |
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The Irish fire at the Zouaves |
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Another loss for the Rebs.
mmmmm... We are noticing a pattern, each fire phase is only inflicting a one element loss.. |
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BOOM! Union guns open up on the Reb guns. |
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Ho Ho Ho, I play a lovely card. It allows all Union units who have fired (ending their turn..) to now charge into combat. |
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CHARGE!! In go the Maine lads...
I've got no fear of this combat turning out bad. |
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CHARGE!! Whilst the rest of the Union lads pile in.. |
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Back go the Virginian Cavalry |
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The Mississippians are sent packing. |
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The Irish lads send the Zouaves back.
However inflicted losses are still a bit light... |
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The same combat from a different view. |
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Spav strikes back, two Reb units fire at the Union lads.... |
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Another Union loss... |
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A poor Union round & the Rebs are back in action... |
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Reb guns extract some revenge... |
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The Union guns strike back on their turn |
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The ten element Maine unit has been reduced to just six.
They fall them back to form a line with the Cavalry. |
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On the other flank, I mass the two Union Regiments for an assault |
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The Rebs shift sideways for a clear advance on the Union line |
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The battered Rebs retreat |
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Reb Cavalry deploy in support |
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The Rebs form a single line for more firepower |
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CHHARRGE!! |
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It's a mixed bag for both sides with the cards..... |
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The Rebs are sent packing, but casualties are light.
Both sides are close to achieving victory, as the break point is close. |
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Reb firepower comes up for the beleaguered Zouaves. |
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Whilst on the other flank, 'Spav's Charge' is launched..lol |
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Sneakily the Rebs move some units into a flank position... |
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HA! My secret weapon, good firepower cards. The Rebs are going to be blown away..... |
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BOOM!!! |
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mmmmmmmm..... Not the overwhelming display of Rebel casualties I was looking for...
However, for the Union charge phase, those Zouaves are going to be eliminated. |
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NOOOO!! As I play the cards for the Union Charge, Spav plays a blinder & I'm forced to pass. |
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OOOhh Matron!! In go the Rebs.....
The Union lads have been flanked, so are classed as 'Vulnerable', I fear the worst... |
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On the other flank, cards are played & the other Reb Regiments charge home... |
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The 'Rebel Yell' card is played, the Union will have to re-roll any successful 'defend rolls' |
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In the scale of 'Catastrophic Calamitous Collapses' this begins poorly....
In Longstreet the Defender rolls for a defence value, then the Attacker rolls for a attack value.. In this case Attacker 6 - 1 up |
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It's a monster 4 element Union loss...... |
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....and to make matters worse, the Michigan lads can't escape.
The remaining elements are eliminated |
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The other combats go just as bad.... 5-1 |
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OMG! Not one successful Union die roll.... 6-0 |
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Spav doesn't have to try & make a Victory roll, as the majority of the remaining Union
Army turn out to be casualties... |
All Hail to the Spav, I've been 'whooped' big style. We are enjoying Longstreet & now seeing how the mechanics fit together with the playing of cards, especially at critical times.
I've managed to get hold of a Longstreet Card Set now (from Ebay), it has extra cards specifically for a Campaign. I'll be having a Reb brigade & Spav a Union one. However guess who's painting up the figures for it...
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