We would use the Recoil Attrition system, the numbers in brackets above showing the number of times a unit can Recoil before being destroyed. Jack would play ze French & yours truly the Allies.
|Prussian Cuirassiers attacking French Infantry|
|French Cavalry in the vanguard|
Dandy French General 'Garcon de Barcon' leads forward the foot.
|The British hurry to help their Allies|
|The Prussian army race to deploy, Baron Von Munchausen urges on the troops.|
|Good PiPs & they're all given to the British|
|The Cavalry screen the deployment of the Infantry|
|3 French Cavalry versus 2 Prussian Knights|
|The Cavalry fight it out, whilst the Prussians deploy into line|
|The French Line extends|
|Back & forth in the Cavalry action|
|The British wait until the French deploy....|
|The correct form observed, now its time to fight. The French win the initial fire fight.|
|A new round & the British charge in....|
|'They don't like it up em'|
|Back & forth, back & forth....|
|The lines are drawn, overview at this point.|
|It's a tough fight|
|First Blood to the Allies|
|The British make a breakthrough!|
|Next round & the French strike back....|
Musketry takes out one of the Cuirassiers, whilst the Cavalry destroy the other.
|The lines advance until Musket range.|
|The British Cavalry goes for the flank & is cut off by the French.|
The British Infantry gets stuck in.
|The French are sent packing by the British|
|Oh No! The British Cavalry are destroyed.|
|Superb Prussian Musket fire destroys the French line! |
Victory for the Allies.
|Final overview of the battlefield.|
Strangely Artillery didn't play much part in the game. Jack did make a observation that Artillery doesn't seem that effective in our games. Maybe we'll 'up' the combat factor for them in future games.