Showing posts with label French Revolutionary. Show all posts
Showing posts with label French Revolutionary. Show all posts

Monday, 27 August 2018

DBN29 -The Frogs & the Lobsters

A return to DBN now, the place Quiberon in France, the year is 1795.  A British/French Royalist attempt to invade Revolutionary France, which did not go very well.  Anyway after watching the Hornblower TV Series for the 'umpteenth' time, the episode 'The Frogs & the Lobsters' set the spark and....

The battlefield


Whilst the main Royalist force have engaged the French Army.  Colonel Marquis de Moncoutant has taken a body of men to liberate his local village & lands of Muzillac. In support are a body of British regulars (the 95th Regiment of Foot..) & a Naval Force, led by our hero Hornblower.   As in the episode, a sizable French army is waiting in the wings to attack.

British/Royalist Force
1 x General, 4 x British Musket (95th), 4 x Musket (French Royalist), 2 x Muskets (British Marines), 2 x Warband (British Navy Lads), 1 x Artillery (Naval Guns) = 13 Points

French Revolutionary Force
1 x General, 12 x French Musket, 3 x Light (French Light), 1 x Artillery = 16 Points

Scenario Rules
The Allied troops can deploy anywhere to the North of the river, they deploy first.  The French Royalist Regiment under the Marquis de Moncoutant occupy Muzillac. Two of the elements occupy the village (2 Non Linear fortification terrain pieces).  The Marquis & some of his men are in the process of 'removing dissension by the guillotine''.  A successive roll will be needed to release them to the battle.  A six first round, decreasing by one every round after that.  The other two French Loyalist elements will deploy at the Ford.  A bridge in the South is guarded by the British Naval elements.  The 95th Regiment of Foot have marched from the North & will deploy on the crossroads.  The French Revolutionary Force can deploy anywhere along the Southern or Eastern edge of the board.  They deploy after the Allied troops are deployed.


The game will last 12 turns, if Muzillac falls then the British force must exit from the South Bridge to the Beach.  The Allies win if the Bridge & Muzillac are held.  a French Minor win takes place if Muzillac falls & the British escape.  A major Win if the French hold Muzillac & the southern bridge.  Yours truly took the Allies & Spaz ze French.  Vive la Roi!!!!! 

The Navy lads hold the southern approach

The Marquis de Moncoutant sets about his important work..

Vive la Roi!!!!!
Where is my Guillotine???

The 95th Regiment of Foot

Where to deploy the French?

Spav went for a major attack on Muzillac with two Regiments.

Great CaPs & the French attack quickly.

Good combat dice & the French Royalists are already in trouble...

Another round of shooting & an Allied casualty.

The CaP die is throwing high numbers, the French pile across the river.

Whilst the British slowly deploy into line....

The French Light infantry are sent to hold the southern bridge.

The other French Regiment is sent to cross the river in the middle of the  battlefield.
The British Marines are sent to stop them.

Attack!!!!!

Vive la France!!!!!!

There is no stopping the French steamroller...

The attack now focuses on Muzillac...

WWWWAAARRRGGGGHHHHH!!


The French Light troops move quickly & are in position....

A second Loyalist element is destoyed.

Different angle...

Pot shots across the river, I'm confident the Marines will hold...

It's not looking good for the Royalists in Muzillac.

Pot shots across the bridge, the Naval guns find their range...

MUZILLAC FALLS!!!!!!

NNNNoooooo!!!! 
The Marqui faces ze chop...


The remaining French Royalist troops peg it from the village.

Overview from the eastern edge

The French 'Blitzkreig' has took me by surprise...

Spav urges his men on!

The rush to close the jaws of the sneaky Revolutionary trap!!!

Escape is now the focus, the Navy Lads charge across the bridge....

Slowly the 95th regiment of Foot form column of march.....
They haven't fired a shot.

French shooting is 'Bob On!'

Another round, Hornblower will lead the way, the French are closing in fast.....

'FORWARD!'

Spav is eager, a MAJOR victory (and bragging rights) is very close...

The British Navy cannon hold back ze French....

'ATTACK!'

HAVE IT !


The dreaded 6 to 1 combat dice.... Against ze French...!!!

Hornblower's Lads clear the way, the Allies escape.
Victory to the French though... (Minor, I point out, as a die hits my head...)

Saturday, 17 February 2018

DBN26 Battle of Valmy 1792

The French lines at Valmy 1792.
 Another DBN game now, a return to the French Revolutionary period.  Historically this battle could of changed everything, if the Prussians had beaten the French & marched onto Paris.  Probably would of ended the Revolution, anyway there's a link to Valmy at the end of the report.

This game is based on the free download from the very nice people at KISR.  We didn't agree with the size of the table suggested, so opted for a bigger one.  Everything else is pretty much what the scenario sets out.

Yours truly would champion the Revolution, General Harold Von Spav would command the Prussians.  Standard sized units, apart from Muskets.  We doubled these up, 40mm x 40mm square, for a better visual effect.  The attrition system was also used again, the flame hit markers as 1 Hit.

Prussians (Brunswick (0 Cap), Sub-Commander (-1 Cap))
2 x Heavy Cavalry, 5 x Light Cavalry, 2 x Light Infantry, 8 x Muskets, 2 x Artillery

French (Dumouriez (-1 Cap), Sub-Commander (0 Cap))
3 x Light Cavalry, 4 x Light Cavalry(Militia), 1 x Light Infantry, 1 x Muskets(Elite), 6 x Muskets, 4 x Muskets/Light, 2 x Artillery

For the extra rules, then you will have to download the scenario...
The Battlefield

At the start of the game we both wrote a few lines on 'The Battleplan', then put them aside to reveal at the end of the game.  The Prussian plan was to drive on Gizaucourt, but the main attack would take the hills close to Valmy, then Valmy itself.  The French plan was to concentrate on the two main hills, absorb the Prussian attack, then drive into either flank with the Elite Muskets & Cavalry.


Valmy

Valmy & Orbeval

Gizaucourt



The main Prussian force

We're Off!!!  The Prussians march to Gizaucourt

The main Prussian force advances on Valmy

CaPs were great for the mighty Von Spav!

Steady Frenchmen, steady....

Attack!

French Musketry slows the beast....

The first Prussian attack on Gizaucourt is repulsed.

Some of the French Cavalry is deployed in front of Valmy, ready to pounce.

AAAaaaarrggh!!! CHARGE!!!!

Those pesky Pwussians!  Gizaucourt is taken.

We do like our Cavalry scraps!!!

On the other flank, the Prussians take their time.

The Prussian Cuirassiers show their quality.

The battle lines at this stage.
(MMMmmm, there's a bit of a gap in the Prussian lines....)

It's a firefight outside of Valmy, the Prussians are taking losses.

The Prussians are getting the upper hand at Gizaucourt.

The Prussian Light Infantry advance to take pot shots at the Artillery.

Biff Boff BASH!! The Prussian Infantry pile into the French Lines...

The Cavalry battle is a partial standoff, though the Cuirassiers charge on!

The next few rounds are about French losses.  First some Artillery outside Valmy.

The Prussian juggernaut marches on....

Some French infantry withdraw, French Cavalry try to stem the tide.

Von Spav has a smug look on his face, the Prussian Cavalry support the advance on Valmy....

French firepower produces a result.

So does the Prussians...

The last French Artillery is destroyed...

The Prussian Infantry calmly form square, unleash a thunderous volley & destroy the French Cavalry...

However, the Prussian Cuirassiers are finally destroyed.

However.... A plan starts to form. 
There are more French units than Prussian on the southern flank.

Valmy must hold though.
Another defensive line is assembled.

Good CaPs for the Prussian juggernaut, another assault is put in place.

Hordes of Prussians in neat lines advance...


D'OH!  I loose a unit by bad placement.
The French Cavalry are forced back & a unit has no place to go...

Finally, the CaP die rolls are high for the French.
FORWARD!!!

I plan to split the Prussian line & drive for the hill.

The French Light Cavalry are now on the attack...

Von Spav now plans his Cavalry Blitz...
If this one works, the French are in trouble....

The Prussian units on the southern flank are left stranded, poor CaPs!

Bags of room for the French to move in...


The southern Prussian units are pinned in place...

BONZA!!!  The French Cavalry fight like demons...

HA HA! It's time for the French infantry to form square & repel the Cavalry.

So close yet so far!!
The French Cavalry come up short & will have to face 2 rounds of Prussian cannon fire !

Attack! Attack!! 

The Prussian Cavalry in the south are getting beat up...

The French reinforce the centre.

Now French muskets pour into the Prussian cavalry.

The tide is turning now...

Retreat!! Run away!!

The battle is too close to call now, it's who can roll the best CaPs now.
Movement is the key at the moment.

The French elite Muskets advance on the Prussian centre now.

At last, Von Spav rolls decent CaPs & the Prussian juggernaut advance again...

The Prussian Cavalry retire...

The Brave French Cavalry are about to be blown away.......!

AAAAAaaaaarrrgghhh!!!

However there are other French Cavalry units...

I like this match up....

The French Infantry are sent packing around Valmy.
But has time ran out for the Prussians?

The French Cavalry charge up the hill...
The Prussian gunners are put to the sword.

Breakthrough...
The French Cavalry charge on...

The French hit the Prussian Light Infantry..

HA HA! French victory..

Final Positions.  The Prussian centre was smashed...

Oh, that was a close one.  To be fair the Prussians were only another round away from winning.  The CaP dice played a major roll, they deserted Von Spav towards the end though.  Von Spav's plan nearly worked, it just ran out of movement.  My plan was a bit out, I had envisioned smashing into the flank of the Prussian main attack, never mind! 

The links: