Showing posts with label 100 Days. Show all posts
Showing posts with label 100 Days. Show all posts

Friday, 30 July 2021

Sharp Practice Forces - Napoleonic French

 

 
French Line Infantry for Sharp Practice, this is the 96th Regiment of the Line.   For our Peninsular games, the French will have an 'abundance' of troops.  The British & Allies will be up against it in every game. It also means painting more Frenchmen... 

A Level 3 Big Man, to command 3 elements.
A Level 1 Commander in charge of 1 element.
Loads of drummers!

Only 6 Voltigeurs screening the Line troops.
Many more on the painting table. 

Vive L'Empereur!!!
A few extra elements & we have a whopping column.

Rumadum Rumadum Rumadum!!!


A light French artillery piece, with Del Prado Artillerymen.
Limber by Warbases.




Saturday, 29 May 2021

Sharp Practice Forces - Napoleonic British

 


A spiffing 28mm force for use in the Napoleonic Wars.  Based on my local Yorkshire Regiment, even though I have took a big biased leap here.  The XIX 'Green Howards' Regiment of Foot served only in Ceylon from 1803 to 1820.  Though as a side campaign,  I have just learned about the 'Kandyan' conflict which deserves a good look at in the future...

Anyway, half of these troops were first raised for our 'War of 1812', which I posted TEN years ago, WOW how time flies.  Sharp Practice is a BIG skirmish game, based on swashbuckling actions.  Each force is made from several Units, each Unit must have a Leader.  There is great scope to go & play 'over the top' games.  In our games one figure is equal to one man in real life.     

This lot will be or core force, though I am slowly collecting extra 'Del Prado Relive Waterloo' figures to bolster the Highlanders & Guards units we already have.  

A few new additions, the front rank are old Hinchcliffe figures (I think) & a new lick of paint, with green facings.

A heroic 32 man unit of Yorkshiremen. 


Light Dragoons & Infantry



Soldiers from the Light Company. 



The Light Dragoons, they are also the 19th Regiment.



A Light Artillery piece, Del Prado figures.

The limber is from Warbases.

We MUST have the 95th....




Sharpey & Harper


The Ammo Cart, Water Cart & Engineers Cart.
All from Warbases.




Tuesday, 25 December 2018

DBN30 Battle of Hal 1815


Forward!! Brave Frenchmen....
DBN action now, the fine fellows at KISR have produced this free downloadable scenario.  The 'what if' Battle of Hal 1815.  Basically Boney shifts Lobau's Corps & attacks the Allied deployment based at Hal.

French = Lobau (Gen)
1 x Ms/LI, 5 x Ms, 4 x LC, 2 x FA, 1 x HA.

Allies = Prince Frederick (Gen)
3 x LI, 4 x Ms, 1 x FA, 2 x LC(M) , 6 x Ms(M), 1 x FA(M)

The games starts at 14:00 hours & lasts for 16 turns(four hours).

Hal is worth 2 victory points.
Ze French need 8, the Allies need 6 for victory.

The Dutch troops line up on the Allied right flank.

Dutch troops guarding the centre.

British troops guard Hal.

Sneaky, British Artillery fire across the river....

Great CaPs for the French on turn one.
The Cavalry Division heads for the left.

Two French columns would attack Hal.

The Dutch Light Infantry race for the woods in the centre of the Battlefield.


The French Artillery cause major casualties for one of the British units

The French Light Infantry engage the Dutch in the woods.
This allows the French Cavalry to continue around the flank.

AArrggh!!  Prince Freddy has to re-arrange his front line.
The 'shaken' British Muskets are retired.


The French guns go BOOM! BOOM! BOOM!

FORWARD!  For the Emperor!!!!

It's a fierce fight for the woods.

The French attack goes in.

FORWARD!!!  Speed is the key.


The British Artillery causes some casualties.

The main French Column hits Hal.

Whilst the other French Column is slowed....

The French Horse Artillery rings out.
While the French Cavalry wait patiently....

HAL FALLS!!!!!

The other French Column is halted, but it has done its job.

An Allied counter attack on Hal is repulsed...


French Infantry swarm the Allied line.

The head of the other French Column is blasted away....

However Allied casualties mount....

Prince Freddy & the Brits are sent packing!!!1

The French Light Infantry take a beating.
However they have 'done' their job.


MMmmm... It's going to be hard for the Allies to retake Hal.

The Allied right flank is solid.


British Infantry are failing miserably today. 

The Allied Cavalry are sent to attack the French Infantry at Hal.

The beaten Allied units at Hal are slowly destroyed.

The French Light Infantry are destroyed.

The French Artillery were awesome in this game.


Oh dear!  The Allied right flank is suddenly looking very weak.

Lobau's CaP rolls helped a lot as well.

Pour it on boys!!!

NOOO!! The French Cavalry charge in....

The Dutch Artillery do not cause major casualties....

The Dutch Militia will only hold for so long....


The phrase 'Grasping at straws' comes to mind.
The Allied counter is feeble.

The Dutch fight well.

Would it be a Heroic, Charge of Legend???

The Dutch fall back..


Magnifique!!

The Allied Cavalry finally goes in....

....but the results are a mixed bag.


The Allied nightmare is nearly over.

The French Cavalry would destroy the Dutch Militia.

Final positions.  A 'Total' French victory.....
News reaches Waterloo & the Allies fall back????
Good Game, Good Game...  We played it slightly different from the KISR setup, with just 2 Generals.  It still worked well.  We went on to play a couple of other games.  The French have to attack Hal, quickly & in force.  The best Allied results came from placing troops in front of Hal & slowing the French down.  Anyway here is the link & give it a go yourselves!

https://dbnwargaming.weebly.com/uploads/1/6/5/7/16577496/dbn_battle_for_hal__18_june_1815.pdf