Wednesday 16 September 2009

Indian Mutiny 2 - Revenge at Rangapore

The second battle in our 'Epic' Indian Mutiny adventure. After the massacre of the Ghurkas and fall of Rangapore, the British forces receive reinforcements and prepare to re-take the town. Jack played the nasty Mutineers while yours truly the heroic British.

Jack prepared his defences, with a few improvised fortifications (+1 to combat), he set up a barricade of the roads and arrayed his forces in a 'V' shape facing the British. The bulk of the British attack would be at the point of the 'V', which looked to be the weak point of the line. The Ghurka troops in the British forces would receive a +1 close combat bonus, their 'blood lust' would be up wanting revenge. They would lead the attack with a regiment of British Regulars.


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Revenge at Rangapore, initial set-up

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Extra British troops drafted in. Loyal Indian Light Horse and some snazzy British Lancers.
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The British guns open up straight away, recoiling the Mutineers.
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In goes the attack.....

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'AAAttaaaccckkkk!!!!!!'

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The first combats go well for the British.

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In response Jack flings his Mutineer Fanatics at the British...


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Sneakily his Light Horse rush for the open flank.


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It's a disaster for the Mutineers, they are cut down by the sturdy British Regulars.


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The attack is forced through and loyal Indian troops add to it.


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It's a bloody fight, even Colonel Scott leads the men into battle. Risky but every bit helps.


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British firepower, Jack throws in his commander to help out, but the Mutineers are destroyed.


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Off he goes... It's not good for this command.
A d6 is thrown, 1 he's destroyed, 2-3 he flees 4-6 he's ok......
He flees! This command will loose it's PiP roll this turn.


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Ghurka fury... The Mutineers are falling to the brutal mountain men.


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The British Dragoons catch up to the Light Horse....


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It's a nightmare for Jack, he pays the price this turn.


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Another Mutineer falls....


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The Mutineers are in turmoil.....


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The British are relentless in the attack.


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'BOO' some Ghurka Jagers are sent packing.


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On the British Right Flank, Jack had the advantage but poor PiPs negate his attack.


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'In you go Lads!'


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British Rifles cut down the Indian Sepoy's.


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On the far side of Rangapore the same happens.


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Again the Ghurkas lead the attack, it's fierce hand to hand, house by house.


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No mercy for the nasty Mutineers...


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It's Jack's turn to shake his head in disbelief....


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'Huzzah' The Union Jack flies once more over Rangapore!!!!!!!!


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The remaining Mutineers retreat, they'll add to the forces in the next battle.




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Three cheers for the Ghurkas... HiP HiP Hooray! HiP HiP Hooray! HiP Hip Hooray!
That was brutal, but revenge is oh so sweet. To be fair, Jack's PiP rolls were awful, plus he was hampered by his initial set-up. The loss of his General for one turn cost him dearly, but that's what can happen when you throw them into combat. I feared an attack on the British right, where only the Lancers & Light Horse covered but it never happened.

Next up.... The Mad MahaRajah takes to the field... While at Rangapore the captured Mutineers are being strapped to the cannons.... Oh yuk!

2 comments:

Anonymous said...

Another super report Mr. F. Glad the Brits and their loyal troops put one over on the nasties.
Do you always play the British? Or do you all take it in turns?

I look forward to the next episode.

Steve.

MrF said...

Now Steve, normally I play the side Jack & Amy don't want....

Cheers
MrF