Wednesday, 11 April 2018

DBN28 'Jerome in Russia' Vladimir's Pass

Russian Lads defend Vladimir's Pass
Round two of our 'Jerome in Russia' campaign.  This time the Westphalian Army must push North along a valley.  The Army & Baggage Train must exit on the Northern edge.   It should be achievable, provided the Baggage Train is protected.   The blocking Russian force would consist mainly of Militia quality troops for the infantry, Normal class for the Cavalry & Artillery.   Two farms would classed as 'Strongpoints' for the Russians (+2 fire +5 Melee factors)

The floating light Russian Division that escaped from the last battle would enter the battlefield on one of the flanks (unknown to the Westphalians).  Forest terrain would allow this Russian force to remain hidden until activated.  
Da Plan.  A thrust straight up the road  & spank the Russians...

Two Russian groups either side of a Strongpoint



Jerome's Mighty Westphalian Army

Forward Men!!!

The trap is sprung, the Russian Horse Artillery deploy.

One Westphalian column would attack the first Strongpoint.

The Westphalian Foot Artillery gives the Russian guns a hard pounding...

Success to the Westphalians!!

Peg it!!!!  The Russian Foot Artillery is withdrawn.

The Russian Cavalry is put in the front line, just in case an opportunity arises.


The Cossacks linger on the flank.... Just waiting....

CaPs are high & the Westphalian's pile forward!!!

The Westphalian Light Infantry clear the forest of those nasty Cossacks....

Great Russian firepower & the Westphalian column takes big losses 

Gamble!!!  Despite the losses, Spav sends in the column.....

The Westphalian guns re-deploy & now the Russian Horse Artillery is blasted...

Better CaPs & the Russian Light Infantry is activated...

The Cossacks advance into woods nears the road.... 

Just in case...  The Russian Cavalry is re-deployed to cover the Westphalian advance.

More good CaP rolls & the battered Russian infantry re-deploy.

Luckily, Spav spots the danger, the vulnerable Baggage Train is now protected.

The battle takes a turn, great Russian CaP rolls, Poor Westphalian CaP rolls...
The Cossacks are sent into the vulnerable flank.

The Westphalian attack begins to stall.

Oh dear, oh dear, oh dear...  The Russians advance but the Westphalians come to a halt..  

Ready, Aim......

Great combat rolls, the casualties mount for the Westphalians....

Spav sends in the Westphalian Guard to steady the front line...

Come on! What a scalp this would be....

Pile in! The Russian Cossacks attack....

The Westphalian Infantry are destroyed.....

A major upset is on the cards... Attack the Baggage!!!!

NNOOOOO!!  The Cossacks are sent packing by the Tinkers, Tailors, Whores & Camp followers....lol

Jerome takes charge & commands the Baggage Train...

Oh my... Over the past 3 rounds, Spav rolls a succession of 1,2,1 for CaPs....
He finally rolls a decent number, it's now a matter of holding his army together. 

One of the Cossack units is destroyed.

The Westphalian Guard now for the rearguard as the army retreats.

However it's a matter of time before Russian firepower destroys them...

A 'belated' charge up the right flank....

Like crazy heroes of old, the Westphalian Guard charges in!!!

Raaarrrggghh!  

With casualties mounting, I'm happy that the Russians have stood firm.
Spav has lost his bottle, The Westphalians withdraw...ouch


Final positions, the Westphalians could not breach Vladimir's Passage...

Oh Dear... Boney's not amused....lol
Spav's CaP die takes to orbit as it rebounds off 4 walls in the room..... He shakes his head in shame, he knows he threw that one away.   Great CaPs early on, then abysmal CaPs later on.  Combined with the lack of protection for his Baggage Train.   The Westphalian Cavalry hardly moved.  Ahhh never mind, I sit there staring off in to space, I don't need to say anything (I'd better not either...lol).

 The Westphalians suffered badly in that one, a whopping 2 infantry elements were destroyed & others took losses.  For the next game some of the Westphalians will be at reduced strength.  Each element will receive one strength point back as 'replacements'.   The 'Glory' Spav achieved for the first game, is now blotted by the 'Shame' of this one. 

The 'floating' Light Russian elements did well, however they will have been reduced for the next battle.  No replacements for the Russians, so some elements are merged.

Boney's not amused, what next for poor Jerome?

Friday, 30 March 2018

DBN 27 'Jerome in Russia' Boganov Xroads 1812

A series of linked DBN games with the Westphalian Army led by Jerome Bonaparte.  Spav took a shine to the Westphalian Army that I recently put together.  He takes the role of Jerome leading the advance into Russia, could he perform better than the woeful Jerome?

The first scenario is a simple enough one, take the cross roads at the village of Boganov.   The Westphalians would have a mighty 16 points, with a couple of Elite units thrown in.   However replacements would be minimal so losses taken in one game, may or may not be made up.   The initial Russian force (yours truly) would be made up of lighter troops, any troops escaping would appear in the following games. 

Some of the Russian troops guarding the village of Boganov would be Levee en Masse in fortifications. They would be static troops 'fixed'  in place for the game.  The Russians deployed first.  A hill dominated the left side of the battlefield, a wood the right.  A couple of fields would hamper vision, 100 paces firing range.  The Cossacks were placed on both sides of the fields, the 'Levee en masse' defended the village, the main Russian troops were massed along the North/South Road.

Russians - General MrFski (+1 CaP) 14  Points
4 x Muskets, 4 x Light Infantry, 1 x Horse Artillery, 3 x Levee en Masse, 6 x Irregular Cavalry.

Westphalians - King Jerome (-1 Cap), 16 Points
8 x Muskets, 2 x Light Infantry, 1 x Foot Artillery, 1 Guard Muskets(E), 1 x Heavy Cavalry(E), 2 x Light  Cavalry.



A strong Westphalian thrust on the left & the middle. 

Boganov, defend the Motherland!

King Jerome looks on,  the Westphalian 'Elite' Guard & Cuirassiers stand close by....


The Westphalian Light Infantry attack the wheatfields, Muskets in support.

Cossacks on the prowl.


The Westphalians advance rapidly on the left

The Cossacks scatter, but the flank is held by the Russian Horse Artillery. 
They inflict major casualties on the Westphalian Light Cavalry.

The battle for the wheatfields proves to be a standoff. 
Poor CaPs hinder the Westphalian advance.

Attack!

The stand off continues..

The 'Levee en Masse' engage in combat, they have to make a morale roll & peg it!!!

Hold the line...

Will Spav commit his Elites..?

The Westhalian Light Cavalry are pinned on the hill,  the attack in the centre gains momentum.

Super Smashing Lovely! Westphalian Cuirassiers..

A Column ploughs into a Line.

The Westphalian Light Infantry are 'King of the Wheatfields'.
The Russian Lights are withdrawn, followed by a Westphalian element.

Oh dear!  It's not going well, Redeployment of the Cossacks...

The Combats go in the favour of the Westphalians...

Bah humbug...

There's a gap in the Russian centre.

CaPs start to flow, another Westphalian Column piles in...

Spav needs his Cavalry to exploit the gap...

A few Russian units are sent to the rear, hopefully they will escape from the field.

A good CaP roll for Spav, both the Light & Heavies will attack...

I throw in the Cossacks to stem the tide.....

..... however they are pants!

AAaArggh! In go the Westphalian Hussars...

Fortunately they only force back the Cossacks, not destroy them.
It gives the Russian Army another round to escape....

The Westphalians are winning, but poor CaP rolls restrict their advance...

The last Russian Infantry is sacrificed to allow the bulk of the forces to escape...

All the Levees, 2 Muskets, 1 Light infantry & 3 Cossack elements were lost.
Still it could of been a lot worse for the Russians!!!
A nice skirmish to open our Russian Campaign with.  It was going to be hard to fend off the Westphalians, a pity I couldn't destroy just one element....  Never mind a good chunk of the Russians survived, including the Horse Artillery.  Spav is content with his victory, however he admits poor CaP rolls restricted his armies movement.  Jerome's '-1' CaP modifier will be a real pain for the remaining games...