|'Old School' Gaming, Donald Featherstones Horse & Musket Wargames...|
Anyway I bought a copy a few years ago, but it ended up on the shelf. I picked it up the other day & read the Horse & Musket section. Basic enough rules, all d6 based. I won't go into them here, but they work pretty well. Anything that wasn't covered then we just made up a house rule OR rolled the d6, highest gets the ruling.
We followed the set-up for the 'Action in the Plattville Valley'. Six regiments of Infantry, 2 Regiments of Cavalry & 2 guns each. Below is pretty much the battlefield map laid out in the book. We used 15mm figures, the ones based for our previous DBx games.
|The Rebs come in from the South, the Yankees from the North.|
Each side would have an advance guard of 2 regiments.
|The splendid Reb advance guard|
|Race for the bridge.|
|Square up against the enemy.|
|Not enough movement to fully deploy.|
This round only limited firepower.
|The Yankees take some casualties then open up themselves.|
|The Texans hold the top of the hill.|
|However they also take casualties.|
|Two rounds of firing takes its toll.|
|Third round & the rest of the forces appear.|
The d10's are for the amount of ammo the guns have.
|The Rebel guns split.|
|The Union force advances across a muddy field.|
|The Union left was strong.|
|A Union Cavalry Regiment reinforces the right flank.|
|This Reb Brigade advances in the centre.|
|Virginia Cavalry arrive.|
|This Reb Brigade would hold the church yard.|
|Overview of the table from the Rebel left...|
|..and the other side.|
|The Union troops are being reduced by casualties.|
|Artillery was very open to Musketry in these rules.|
|Turn Four, the Reb Cavalry charge into the Union Cavalry.|
|The large Union Regiment attacks the graveyard.|
|The Reb Artillery opens up.|
One regiment is left in reserve, bang in the centre.
|On the Union left, the Cavalry dismount & open fire.|
|BOOM! But the die rolls are pants...|
|Huzzah! On come the Union troops...|
|Oh dear! The Union Cavalry is whooped...|
|Success to the Rebs!|
Great Musketry forces a Morale check, FAILED.
The Union lads peg it.
|Run Run Run....|
|It's now hand-to-hand combat in the graveyard.|
|The New York lads give supporting fire.|
|With the Reb Cavalry on their right flank, this Regiment is effectively pinned.|
It can't advance to help the attack on the church.
The Reb Cavalry pile across the bridge.
|The Reb central reserve is hurriedly deployed to support the attack across the bridge...|
|The Yanks are Running!!!|
Another failed morale check & the Union left has collapsed
|One of the Union guns fails a morale test.|
|Any hope for the Union rests on the graveyard scrap.|
The Reb regiment is sent packing, but the Union losses are heavy.
|The Virginia Cavalry fall back.|
|The other Rebel Regiment in the graveyard attacks the Union troops.|
|.... AND turn around. Reinforce the other flank!|
|The Reb Cavalry dismounts to fire on the flank of the remaining Union guns.|
|The Arkansas Regiment is too strong for the Union troops.|
|With that Spav throws in the towel, the Union force retreat.|
|...and on the other side.|
We will definitely use them again, I have now got a copy of Donald Featherstone's Skirmish rules & we plan to have a few games.
'War Games' book review by Phil Dutre on BOARDGAME GEEK=