Mid 1863, the Army of Northern Virginia has invaded the North. Lee sends out a diversionary force in the hope of pinning some of the Union forces. The lead Confederate force has come face to face with Union forces, supporting British & French Divisions rush to its aid.
The Union forces consist of three Divisions, each to enter on a different road. One Union Division would start on the table the other two requiring an activation roll. The main Confederate force would start on the table, British & French Divisions would again arrive only after an activation roll.
In essence each side would have three active commands (Divisional) of 12-20 elements, three PiP rolls. Going against the DBACW rulebook, all Brigade Commanders would have a ZERO modifier. Only the Commanders would get a PiP modifier. Confederate +2, Union 0, French +1, British -1. The horrors took the Union forces, yours truly the Euro Confederates.
| A Union Division blocks the path |
| General McGruder leads forward the Rebs |
| Good PiPs for the Confederates |
| The Confederates would deploy first. |
| More Confederate Brigades arrive. |
| The Rebel guns are ready. |
| Union PiPs are poor. |
| More Union troops arrive |
| Other Confederate brigades are deployed |
| GGrr... The 2nd Union Division arrives.. not good. |
| GGGrrrrr.... |
| I hold this Rebel Brigade in reserve. |
| The Rebel guns cause some casualties. |
| The Union force starts to take shape |
| Booo.. First blood to the Union. |
| Here we go... Now that they have more numbers, the Horrors launch the Union side forward. |
| Bring it on! |
| I send forward a Confederate Brigade in a flank attack. |
| Attack... |
| Yes... The British & the French arrive.. Game on! |
GO TO PART TWO
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