Mid 1863, the Army of Northern Virginia has invaded the North. Lee sends out a diversionary force in the hope of pinning some of the Union forces. The lead Confederate force has come face to face with Union forces, supporting British & French Divisions rush to its aid.
The Union forces consist of three Divisions, each to enter on a different road. One Union Division would start on the table the other two requiring an activation roll. The main Confederate force would start on the table, British & French Divisions would again arrive only after an activation roll.
In essence each side would have three active commands (Divisional) of 12-20 elements, three PiP rolls. Going against the DBACW rulebook, all Brigade Commanders would have a ZERO modifier. Only the Commanders would get a PiP modifier. Confederate +2, Union 0, French +1, British -1. The horrors took the Union forces, yours truly the Euro Confederates.
|A Union Division blocks the path|
|General McGruder leads forward the Rebs|
|Good PiPs for the Confederates|
|The Confederates would deploy first.|
|More Confederate Brigades arrive.|
|The Rebel guns are ready.|
|Union PiPs are poor.|
|More Union troops arrive|
|Other Confederate brigades are deployed|
|GGrr... The 2nd Union Division arrives.. not good.|
|I hold this Rebel Brigade in reserve.|
|The Rebel guns cause some casualties.|
|The Union force starts to take shape|
|Booo.. First blood to the Union.|
|Here we go... Now that they have more numbers, the Horrors launch the Union side forward.|
|Bring it on!|
|I send forward a Confederate Brigade in a flank attack.|
|Yes... The British & the French arrive.. Game on!|
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