GET YOUR BANJO'S OUT!!!!
Dinga, ding, ding, ding, dinga, dinga ding, ding ding ding.....look away... look away....
The Fighting Fazzies are doing the American Civil War using KISR's DBACW rules! As a nice starter we'll be running a few games around the 'Jackson in the Valley' campaign. That splendid mag WARGAMES SOLDIERS & STRATEGY has a couple of battles detailed in the issue pictured below. (Well I say used to be splendid - that and MINIATURE WARGAMES have had makeover lately...can't say I enjoy the new products! 'If it ain't broke then don't fix it!!!')
Anway back to the Civil War, DBACW uses the BRIGADE as it's main functional unit. A Brigade is made up of a few elements, lead by a Brigade Commander (stand alone figure). He has a rating and has a PiP total. The CinC still rolls a dice for PiPs and allocates as he see's fit. Elements consist of Rifles, Sharpshooters, Cavalry, Baggage & Artillery - of which there's more types. Again as with KISR rules, easy to play.
The OOB from the mag is already set out so....
The Confederate Army
The Artillery of the Stonewall Brigade.
The great man himself, General Jackson "Where's me lemons?"
Cavalry - Dismounted & mounted.
3 Infantry Brigades with attached Artillery.
The Union Army
Union Artillery - look at the whopping 20pdr Parrot on the left!
3 Union Infantry Brigades.
Kernstown the set-up looking from the Reb side.
Union positions, to win the game the Confederates must capture that hill in the front...
Yep, this hill with all the Artillery on!!!
The Stonewall Brigade arrive!
A Confederate Brigade on the left.......
......with the Union Brigade sent to attack them.
Another Union Brigade rushing to the battle.
This one is ready to rumble...
A closer peek at the Stonewall Brigade.
Confederate Brigade ready for action.
Next time, the opening rounds of the Battle of Kernstown.