DBN rules, building on previous musings, based around the basic 12 point DBN army being Divisional size. We went for a larger army size. Each side would consist of 2 Divisions, two Generals, two PiP dice each. The Allies would enter from one road on the left the French on the right. After about two hours real time, 8 games turns, then a die roll would be made to see when the 2nd Divisions would arrive. Each element would roughly equal a infantry battalion/cavalry regiment.
This battle would be different due to my opponent. Back in June I went to the Durham Wargames Show, a good day all round with loads of bargains at the Bring n Buy. Also I bumped into an old school chum, SPAV, who turns out to be a Napoleonics nut. Anyway we kept in touch & a game set up. SPAV has never played DBN before but he soon picked up the rules. A Sunday afternoon was put aside & this game the result. SPAV took ze French & yours truly the Allies. Ze French went first & marched along the Penedo town road, The Allies would arrive on the Runa road. It would be a race for the bridges!
|The Battle of Runa|
|Allied 1st Division|
|Allied 2nd Division|
|French 1st Division|
|French 2nd Division|
|Ze French march through Penedo, Light troops at the front|
|The Allies arrive, the cavalry race for the bridge.|
|Good PiPs for ze French & the Southern bridge is taken.|
|French Dragoons race ahead & take the northern bridge...|
|British Hussars screen the Allied advance.|
|Stand off in the north|
|The main French force would cross the southern bridge|
|Poor PiPs & movement is slow for the Allies|
|The French Light Battalions see off the Hussars|
|Half the Allied 1st Division still hasn't arrived. I send the other half to hold the French advance.|
|Those Cuirassiers look menacing...|
|British Infantry face off against ze French|
|Good PiPs for ze French & Attack Columns line up|
|More low PiPs & the Allies are slow to deploy|
|1 in 3 chance of the Reserves arriving, both sides make the roll....|
Next time the Battle gets bloody.