The second part of our Quatre Bras game.  The Duke of Wellington has arrived & Allied troops rush to stem the line.  it would prove to be a very different encounter with the French suffering from a lack of CaP points.
|  | 
| The Duke of Brunswick arrives with his merry men. | 
|  | 
| Jerome's Light Infantry head for the wood | 
|  | 
| The British troops head for the cornfield | 
|  | 
| Slowly the Dutch-Belgium Light troops are forced back. | 
|  | 
| The Brunswick Light troops arrive to steady the flank | 
|  | 
| On the other flank, the British Jagers attack. In the space of a few turns, the momentum on the field has changed.
 | 
|  | 
| Great overview, the French attack is being squeezed on the flanks. With an average CaP score of 2 - 3, the French are forced to give ground in the centre to avoid being outflanked.
 | 
|  | 
| Forward! | 
|  | 
| French Heavy Cavalry arrives. However having the CaP points to get them to the front would be another problem.
 | 
|  | 
| Reille finally leads an attack on Pierrepoint | 
|  | 
| The French 'Grand Battery' & a French Infantry Division are starved of CaPs | 
|  | 
| The Brunswick troops hold the flank. | 
|  | 
| Battle for the cornfield.... | 
|  | 
| ... the French are forced back. | 
|  | 
| The Brunswick Horse Artillery open up on the French. | 
|  | 
| Pierrepoint is about to fall. | 
|  | 
| Allied troops advance into the cornfield | 
|  | 
| For any chance of a minor French victory, that wood will need to be captured. | 
|  | 
| The Duke of Brunswick leads forward an attack. | 
|  | 
| The French are being forced out of the cornfield. | 
|  | 
| Splendid, Spav builds enough CaPs for combined arms attack. | 
|  | 
| The game is only going in one direction now. | 
|  | 
| Bah Humbug! | 
|  | 
| The French Infantry Brigade in the cornfield is destroyed. | 
|  | 
| The Allied line is balancing out now. | 
|  | 
| Reille finally gets back to the front line with Jerome's troops. | 
|  | 
| I have a brief flicker of imagination for a Cavalry charge..... very brief. | 
|  | 
| On the French right flank, another brief flicker of movement. | 
|  | 
| The Duke of Brunswick continues his advance. | 
|  | 
| Time is running out for the French. | 
|  | 
| The French right flank, I'm screaming at the CaP die! | 
|  | 
| Oh wonderful, the British Guards Division arrives. | 
|  | 
| It's now 1900 hours in game time, with an hour to go. There's no way the French are going to force this one now.
 We agree to terms, it's a draw.
 | 
AArrghh! A game of two half's.   It couldn't of went any better for the French during the first half, however as the Allied reinforcements arrive & the low French CaP rolls, the game momentum changed rapidly.  Placing the French Artillery on the right proved to be a boon at first, then they were redundant for the 2nd phase of the game.
We changed sides & had another game with very different results.  Spav couldn't get the French moving, with most of the Allied strong-points holding out until Allied reinforcements arrived.  a tough scenario for the French player, if you are looking for a challenging game, this is the one!