Saturday, 17 June 2017

DBN Quatre Bras 1815 - Part Two

The second part of our Quatre Bras game.  The Duke of Wellington has arrived & Allied troops rush to stem the line.  it would prove to be a very different encounter with the French suffering from a lack of CaP points.

The Duke of Brunswick arrives with his merry men.

Jerome's Light Infantry head for the wood

The British troops head for the cornfield

Slowly the Dutch-Belgium Light troops are forced back.

The Brunswick Light troops arrive to steady the flank

On the other flank, the British Jagers attack.
In the space of a few turns, the momentum on the field has changed.

Great overview, the French attack is being squeezed on the flanks.
With an average CaP score of 2 - 3, the French are forced to give ground in the centre to avoid being outflanked. 

Forward!


French Heavy Cavalry arrives.
However having the CaP points to get them to the front would be another problem.

Reille finally leads an attack on Pierrepoint

The French 'Grand Battery' & a French Infantry Division are starved of CaPs

The Brunswick troops hold the flank.

Battle for the cornfield....

... the French are forced back.

The Brunswick Horse Artillery open up on the French.

Pierrepoint is about to fall.

Allied troops advance into the cornfield

For any chance of a minor French victory, that wood will need to be captured.

The Duke of Brunswick leads forward an attack.

The French are being forced out of the cornfield.

Splendid, Spav builds enough CaPs for combined arms attack.

The game is only going in one direction now.

Bah Humbug!

The French Infantry Brigade in the cornfield is destroyed.

The Allied line is balancing out now.

Reille finally gets back to the front line with Jerome's troops.

I have a brief flicker of imagination for a Cavalry charge..... very brief.


On the French right flank, another brief flicker of movement.

The Duke of Brunswick continues his advance.


Time is running out for the French.

The French right flank, I'm screaming at the CaP die!

Oh wonderful, the British Guards Division arrives.

It's now 1900 hours in game time, with an hour to go.
There's no way the French are going to force this one now.
We agree to terms, it's a draw.
AArrghh! A game of two half's.   It couldn't of went any better for the French during the first half, however as the Allied reinforcements arrive & the low French CaP rolls, the game momentum changed rapidly.  Placing the French Artillery on the right proved to be a boon at first, then they were redundant for the 2nd phase of the game.

We changed sides & had another game with very different results.  Spav couldn't get the French moving, with most of the Allied strong-points holding out until Allied reinforcements arrived.  a tough scenario for the French player, if you are looking for a challenging game, this is the one!