The second part of our Quatre Bras game. The Duke of Wellington has arrived & Allied troops rush to stem the line. it would prove to be a very different encounter with the French suffering from a lack of CaP points.
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| The Duke of Brunswick arrives with his merry men. |
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| Jerome's Light Infantry head for the wood |
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| The British troops head for the cornfield |
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| Slowly the Dutch-Belgium Light troops are forced back. |
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| The Brunswick Light troops arrive to steady the flank |
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On the other flank, the British Jagers attack.
In the space of a few turns, the momentum on the field has changed. |
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Great overview, the French attack is being squeezed on the flanks.
With an average CaP score of 2 - 3, the French are forced to give ground in the centre to avoid being outflanked. |
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| Forward! |
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French Heavy Cavalry arrives.
However having the CaP points to get them to the front would be another problem. |
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| Reille finally leads an attack on Pierrepoint |
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| The French 'Grand Battery' & a French Infantry Division are starved of CaPs |
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| The Brunswick troops hold the flank. |
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| Battle for the cornfield.... |
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| ... the French are forced back. |
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| The Brunswick Horse Artillery open up on the French. |
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| Pierrepoint is about to fall. |
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| Allied troops advance into the cornfield |
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| For any chance of a minor French victory, that wood will need to be captured. |
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| The Duke of Brunswick leads forward an attack. |
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| The French are being forced out of the cornfield. |
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| Splendid, Spav builds enough CaPs for combined arms attack. |
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| The game is only going in one direction now. |
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| Bah Humbug! |
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| The French Infantry Brigade in the cornfield is destroyed. |
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| The Allied line is balancing out now. |
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| Reille finally gets back to the front line with Jerome's troops. |
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| I have a brief flicker of imagination for a Cavalry charge..... very brief. |
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| On the French right flank, another brief flicker of movement. |
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| The Duke of Brunswick continues his advance. |
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| Time is running out for the French. |
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| The French right flank, I'm screaming at the CaP die! |
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| Oh wonderful, the British Guards Division arrives. |
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It's now 1900 hours in game time, with an hour to go.
There's no way the French are going to force this one now.
We agree to terms, it's a draw. |
AArrghh! A game of two half's. It couldn't of went any better for the French during the first half, however as the Allied reinforcements arrive & the low French CaP rolls, the game momentum changed rapidly. Placing the French Artillery on the right proved to be a boon at first, then they were redundant for the 2nd phase of the game.
We changed sides & had another game with very different results. Spav couldn't get the French moving, with most of the Allied strong-points holding out until Allied reinforcements arrived. a tough scenario for the French player, if you are looking for a challenging game, this is the one!