Sunday, 30 August 2009

Double Indian Mutiny Mutineers!!

Here's our double sized Indian Mutineers Army, lead by the infamous 'Mad MahaRajah of BadLadRaput'..... We've just had our first Indian Mutiny game & it was a very hard scrap for the Brits. I'll get it posted soon.

Also I've been reading more into the Indian mutiny, at times a very blood thirsty affair. Particularly at Cawnpore....Not a nice incident. Further reading at Wikipedia
http://en.wikipedia.org/wiki/Siege_of_Cawnpore


The bloodthirsty Mutineers!!!






Lead by the Bad Man himself....


...The Mad MahaRajah of BadLadRaput!!!!
On his War Elephant, ready to crush the British.

Sunday, 23 August 2009

Double Indian Mutiny British

Here's 24 bases of British power to put down the rebellion in India. We've strayed from the DBA 1500-1900 Army list for the Victorian British by swapping out 1 Knight for an extra Native Light Horse. This represents the higher proportion of loyal Native Light Horse to British Cavalry. It should make it a bit tougher for the Brits.

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The British Army in India 1857-59

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British General Inspecting the troops.

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.....ahumph & another...

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....and another.

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Tuesday, 18 August 2009

Indian Mutineers 1857-1859

'Throw the White Sahibs out of India....!'

Well here we go again, Down with the British. This time it's the Indian Mutiny or Sepoy Rebellion or Great Rebellion, whatever take your pick. Reading into the events, it was a very brutal affair. Here's a link to Wikipedia for a bit of further reading....
There is no specific Army in the DBA 1500-1900 lists so this is what we went with.


Indian Mutineers 1857-59
6x4 Muskets (Rebel Indian Infantry), 1x3 Cavalry, 2x2 Light Horse,
2x Cannon, 8x Fanatic, 2x2 Psiloi.

I reckon these will give the Brits a run for their money, hopefully we'll get a few linked games run soon. Plus we've built enough troops for a double sized game...


The Indian Mutineers

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Fanatics & Cannons

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Rebel Indian Muskets

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More Fanatics

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Indian Leader

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Indian Sepoys, in a mix of British uniform & native clothing.

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Indian Horse

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Indian Cannons
(Normally British Guns, but we picked these up at a show they'll do..)

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Waarrgghh! the mighty Indian Fanatic....

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Fast moving Psiloi


Saturday, 15 August 2009

BBDBA 15-19k AWI American vs British Part4

The American Cavalry engage the Hessian's...

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That's better, now the British centre is reinforced.

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The poor French are taking a beating.

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The casualties are now becoming critical for the American force.

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The battle for Hessian Hill is still fierce.

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American steel is too much for the Hessian's.

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'NO QUARTER!' The French Infantry are about to fall.

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The British Grenadiers are now advancing.

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The Queens Hussars are sent against the American Cavalry.

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Hessian firepower repels Lafayette's troops.

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Everyone is doing the 'Recoil Shuffle'.....

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Another French Infantry formation falls to the British Musket.

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....and another to British steel.

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The horror's launch a final attack on Hessian Hill.

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The American Cavalry chase another fox, whilst the Queens Hussars are
left facing the rifles of the American Jagers.

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Nasty American Cavalry....

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Bye, Bye, Frenchmen...

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The British force their way through....

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'BOOM!' Now the British Artillery are doing the damage....

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The Hessian's give it big legs....

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The musketry is still spot on for both sides, given that it's late in the battle.

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Tarleton enjoying his day out.... Chasing the French Fox.

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The British troops give a loud HooRah for the victorious Arnold.

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'Down with King George', not today mate...

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Jack & Amy are determined to take Hessian Hill.....

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Cornwallis urges his men on.

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Back go the Continentals & it's too much for George W.


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Final Positions.



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For Breakpoint purposes, Jagers only counted as half a point. Plus we used a Recoil Casualty system for this one. Small bits of gravel being used as markers. Hence a lot of casualties occurred later in the game.

A mighty scrap indeed, this one took a few sittings. Well where did it go wrong for the Jack & Amy's American/French connection..? It was bright start, I did think that the British centre was going to break, because the combats went to the horror's. The failure to destroy the two British Grenadiers was the turning point. Lafayette's command had shocking PiPs throughout the game which was also a shame. Well the Revolution will have to wait a little bit longer!