Sunday, 19 October 2008

DBA 15-19K FIW British vs French

We've been watching the classic 'NorthWest Passage' starring Spencer Tracey. To complement it, Ray Mears (one of these guys who can live indefinitely in the wilderness on some maggots & tree bark!) had a program on the BBC about the Rogers Rangers mission as well. Now we're on a roll, out came 'The Last of the Mohicans', more inspiration!

SO! What better than a French Indian Wars game based on a Indian raid on the British Colonial farms. Jack had a hard time deciding which side to be, but opted for the Indians & French. It would be a different game, rather than the stand up fights we're used to. The basic troop type would be the DBA 15-19K 'Jager' both French (Indians & Coureurs de Bois) & British (Rangers, Colonial Militia & Hawkeye himself!). Some Muskets would be involved, but these would be used a sideshow.

FIW French Raiding Party
8 x Jg(Indians), 2 x Jg(Coureurs de Bois),
3 x Mk(Regular French Line), 1 x General

FIW British
3 x Jg(Rogers Rangers), 2 x Jg(Colonial Militia),
1 x Jg(Hawkeye & Chums), 6 x Mk (British Line),
1 x Cv(British Horse), 1 x General

13 elements a side. This gave the French a slight advantage, as ALL the French would be on the table at the start. The British Muskets would be reinforcements & arrive at a random time...
(turn two - a 6 needed, turn three - a 5/6 needed, etc.)

The French mission would be for the Indians to raid & destroy the farms. A element would have to reach the building & spend the next turn setting fire to the joint. A destroyed farm would count as a element killed. The French would need 4 for victory the British 5 for victory. To keep up the spirit of the game, the Indian Raiders would have to achieve their victory total & successfully leave the battlefield by Jacks table edge. Obviously the British would be up against it, especially in the first few rounds. However as the game progressed & the eventual arrival of the British Regulars, the tables would be turned. The French Regulars would act as a diversion, their mission to advance up the road & block the British reinforcements.

Command radius & PiP allocation would be different as well. The Jager elements would not need to be within the command radius of the respective Generals, only the Muskets. For the French one PiP would always go to the Regulars though.

Of course we could not have a game without Hawkeye & Magua. Hawkeye & Indian chums would get a +1 modifier to shooting & combat. Magua a +1 to combat. Also to add spice to the game, all the moves were played at speed, PiPs & moves all within a minute!!
Terrain, there would be lots of it! Four Woods, fields would just be for show, river only crossable at the ford. Two roads with three entry points. The Farms were not meant to be be defended so not classed as a BUA.

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The Battlefield, set up & direction of attacks.
The British Muskets would start off table until the required die roll was made.

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View of the British positions & Farms.

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View North of the British positions.

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The Indians & French attack! Poor Ma McPherson can only look on in horror.

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PA! PA! Injuns a coming!

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The dandy French Regulars advance.

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Could the British Cavalry arrive in time to help?

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Jacks PiPs are super & he's soon ready to burn the first farm!

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Typically my PiP rolls are poor, the British are slow to react.

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Nice view across the Battlefield.

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Hawkeye attacks!

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Jacks chuckling away, the McPherson spread is burning & 'Ma' has been scalped. However Hawkeye, the Rangers & the Militia are on the attack.

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Superb Musketry from Hawkeye, scratch one Indian Raider!

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Oooh! Jacks not happy, the Militia take out another Indian Raider!

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Hoorah! Hoorah! The British Regulars arrive.

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The Militia & Rangers manage to get in good positions, surely another Indian is about to fall?

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NO! Jacks die rolling is spot on, the Rangers fall to Indian Musketry.

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Rock Hard! With the McPherson spread burning, Hawkeye takes on all comers!

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BACK You SAVAGES! Screams Ma Thomas.
Jacks Indians reach another Farm.

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More Indians.

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It's a savage fight in the centre, Hawkeye needs help soon.

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Another Hoorah! Some Rangers arrive & save the Thomas farm.

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And Another Hoorah! More British Regulars arrive.

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Overall view at about turn six.

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Hawkeye retreats & awaits help.
Could Jack get the rest of the Raiding Party forward?

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There's no mercy for the Indians. The Rangers engage & the Militia cut off the Indians escape.

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The French & British Regulars square each other up.

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Ma Thomas looks on very relieved, more dead Indians.

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The Militia & Indians engage in a firefight.

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Jacks screaming out loud, down go the heroic Militia.

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Hawkeye & the Rangers fight the Wild Hairy Frenchmen,
while the Indian Raiders sneak round the side.

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Honour demands it! No side gives ground & a ferocious firefight takes place.
Which side would break first? It was to be the British, only recoiling though!

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Magua takes out the final Colonial Militia, Jacks is on the edge of Victory.

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The French & Indians have led a successful Raid, Victory is within Jacks grasp. All he has to do is now break off & leave the field. NO! The bloodlust is up, he launches his force against the British.

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One of the Rangers takes out some Indians in fierce hand to hand combat.

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HA! The other remaining Ranger destroys one of the French 'Coureurs de Bois'. However the British Cavalry is forced back by the stubborn Indians.

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Victory slips away from Jack & it's now a Marginal British Win 5-4.
Final positions.

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Superb & what a laugh! Playing at speed also increased the drama, mistakes were made by both of us. Jack should of left the field when he had the chance though! Ah the lure of burning one more farm..... Jack now wants to play the Rogers Rangers attack on the Indian village straight from the film, Oooo we're going to have to paint more Rangers!

Friday, 10 October 2008

DBA 15-19K Imperialists vs Swedish

More Thirty Years War action now. A Double DBA clash between Imperialist Catholic & the fearsome Gustav Adolphus Swedish. For this one, I played the Swedes using just one General. While Jack & Amy took the Imperialists with a General each. This allowed them to have more tactical flexibilty, plus they could go off & do their own thing (...hopefully argument free).

We opted for more Horsemen with these armies, having suffered from a lack of it in previous TYW battles. To add some spice to the action, Jack received 2 additional Dragoon elements.

The terrain had a wood, hill & river on one flank. While the other had a larger hill.

42a Imperial 1606-1648.
2x4Pi, 2x4Pi, 2x4Pi, 2x2LH, 8x4Pk, 6x4Sh, 2xArt
+ an additional 2x3Dr

41 Swedish, 1610-1670.
6x3Kn, 2x3Kn, 1x3Kn, 1x4Sh, 6x4Sh, 4x4Pk, 2x4Pk, 2xArt.

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Battlefield overview
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View from the Imperialist lines, Jack took the left & Amy the right.
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The mighty Swedish Knights
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Jack's command included Light Horse & Dragoons.
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Amy's command had a massive six elements of Pistols.

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Opening moves & view from the Swedish lines.
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Race for the high ground, the horse on both sides move to engage.
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On the other flank, Jack elected to hold the wood with his Dragoons.
I send two elements of Shot to aid the Knights.
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The main forces size each other up.
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CRASH..! Swedish Knights against Imperial Pistols.

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It's back & forth with no clear advantage.
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On the other flank, the Swedes are gaining ground.
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The guns open up!
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First blood to the Swedes.

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Combined arms of Shot & Knight prove to strong for Jack's Imperials.
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'Whoops a daisy', down go two Swedish elements. The horrors are 'whooping' loudly!
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Slowly... Swedish Knights force back the Imperial Pistols.
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But.. Imperial Pike & Shot are winning in the centre.
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The Swedish Knights pile the pressure on Jack!

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Breakthrough... One of Amy's Pistols falls & she gives me the
'Stare of Doom'.
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Mercenary Scots Shot fight it out with the Imperials.
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BOOM! Scots Pike take it head on.... AAAaaaarrggh!
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It's a massive scrap in the middle,
the Swedish Yellow Regiment are being flanked.
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Another casualty in the centre...

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But the Swedish Yellow's stand fast & repulse the attack,
it would be the turning point.
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Jack's flank has gone, the Swedish Knights now turn for the centre.
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The fight on Amy's flank goes on.
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Could the horrors make it count in the centre though?
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I begin to falter, but I set loose my secret weapon. Little 'Gustavus' Jenny joins in & starts rolling the combat dice for the Swedes.
Bang! First the remaining opposition on Jack's flank is destroyed.

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RAHOO! Next two Imperialist Pistols bite the dust.....
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...and finally the Scots Shot claim the last kill for VICTORY!
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Final positions.... we have to use two pics to cover the entire battlefield.

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Final view from Amy's flank.


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The end came rather quickly, but what a great game. We all enjoyed that one. Jack & I felt we got it spot on with the Horsemen in this one. In our last big TYW clash between the Dutch & Spanish, we didn't get the balance right.

The match ups were very good in this one, Swedish Knight versus Imperial Pistol, with the Knights coming out on top. The Imperials nearly won the day in the centre, but the Yellow Regiments stand proved to be the key.

Still it was little Jenny's die rolls that came through, Jack & Amy are left putting away the kit!