We've been watching the classic 'NorthWest Passage' starring Spencer Tracey. To complement it, Ray Mears (one of these guys who can live indefinitely in the wilderness on some maggots & tree bark!) had a program on the BBC about the Rogers Rangers mission as well. Now we're on a roll, out came 'The Last of the Mohicans', more inspiration!
SO! What better than a French Indian Wars game based on a Indian raid on the British Colonial farms. Jack had a hard time deciding which side to be, but opted for the Indians & French. It would be a different game, rather than the stand up fights we're used to. The basic troop type would be the DBA 15-19K 'Jager' both French (Indians & Coureurs de Bois) & British (Rangers, Colonial Militia & Hawkeye himself!). Some Muskets would be involved, but these would be used a sideshow.
FIW French Raiding Party
8 x Jg(Indians), 2 x Jg(Coureurs de Bois),
3 x Mk(Regular French Line), 1 x General
FIW British
3 x Jg(Rogers Rangers), 2 x Jg(Colonial Militia),
1 x Jg(Hawkeye & Chums), 6 x Mk (British Line),
1 x Cv(British Horse), 1 x General
13 elements a side. This gave the French a slight advantage, as ALL the French would be on the table at the start. The British Muskets would be reinforcements & arrive at a random time...
(turn two - a 6 needed, turn three - a 5/6 needed, etc.)
The French mission would be for the Indians to raid & destroy the farms. A element would have to reach the building & spend the next turn setting fire to the joint. A destroyed farm would count as a element killed. The French would need 4 for victory the British 5 for victory. To keep up the spirit of the game, the Indian Raiders would have to achieve their victory total & successfully leave the battlefield by Jacks table edge. Obviously the British would be up against it, especially in the first few rounds. However as the game progressed & the eventual arrival of the British Regulars, the tables would be turned. The French Regulars would act as a diversion, their mission to advance up the road & block the British reinforcements.
Command radius & PiP allocation would be different as well. The Jager elements would not need to be within the command radius of the respective Generals, only the Muskets. For the French one PiP would always go to the Regulars though.
Of course we could not have a game without Hawkeye & Magua. Hawkeye & Indian chums would get a +1 modifier to shooting & combat. Magua a +1 to combat. Also to add spice to the game, all the moves were played at speed, PiPs & moves all within a minute!!
SO! What better than a French Indian Wars game based on a Indian raid on the British Colonial farms. Jack had a hard time deciding which side to be, but opted for the Indians & French. It would be a different game, rather than the stand up fights we're used to. The basic troop type would be the DBA 15-19K 'Jager' both French (Indians & Coureurs de Bois) & British (Rangers, Colonial Militia & Hawkeye himself!). Some Muskets would be involved, but these would be used a sideshow.
FIW French Raiding Party
8 x Jg(Indians), 2 x Jg(Coureurs de Bois),
3 x Mk(Regular French Line), 1 x General
FIW British
3 x Jg(Rogers Rangers), 2 x Jg(Colonial Militia),
1 x Jg(Hawkeye & Chums), 6 x Mk (British Line),
1 x Cv(British Horse), 1 x General
13 elements a side. This gave the French a slight advantage, as ALL the French would be on the table at the start. The British Muskets would be reinforcements & arrive at a random time...
(turn two - a 6 needed, turn three - a 5/6 needed, etc.)
The French mission would be for the Indians to raid & destroy the farms. A element would have to reach the building & spend the next turn setting fire to the joint. A destroyed farm would count as a element killed. The French would need 4 for victory the British 5 for victory. To keep up the spirit of the game, the Indian Raiders would have to achieve their victory total & successfully leave the battlefield by Jacks table edge. Obviously the British would be up against it, especially in the first few rounds. However as the game progressed & the eventual arrival of the British Regulars, the tables would be turned. The French Regulars would act as a diversion, their mission to advance up the road & block the British reinforcements.
Command radius & PiP allocation would be different as well. The Jager elements would not need to be within the command radius of the respective Generals, only the Muskets. For the French one PiP would always go to the Regulars though.
Of course we could not have a game without Hawkeye & Magua. Hawkeye & Indian chums would get a +1 modifier to shooting & combat. Magua a +1 to combat. Also to add spice to the game, all the moves were played at speed, PiPs & moves all within a minute!!
Terrain, there would be lots of it! Four Woods, fields would just be for show, river only crossable at the ford. Two roads with three entry points. The Farms were not meant to be be defended so not classed as a BUA.
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The Battlefield, set up & direction of attacks.
The British Muskets would start off table until the required die roll was made.
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The Indians & French attack! Poor Ma McPherson can only look on in horror.
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Jacks PiPs are super & he's soon ready to burn the first farm!
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Typically my PiP rolls are poor, the British are slow to react.
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Typically my PiP rolls are poor, the British are slow to react.
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Jacks chuckling away, the McPherson spread is burning & 'Ma' has been scalped. However Hawkeye, the Rangers & the Militia are on the attack.
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Superb Musketry from Hawkeye, scratch one Indian Raider!
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Oooh! Jacks not happy, the Militia take out another Indian Raider!
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Oooh! Jacks not happy, the Militia take out another Indian Raider!
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Rock Hard! With the McPherson spread burning, Hawkeye takes on all comers!
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BACK You SAVAGES! Screams Ma Thomas.
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BACK You SAVAGES! Screams Ma Thomas.
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And Another Hoorah! More British Regulars arrive.
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Overall view at about turn six.
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Overall view at about turn six.
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Hawkeye retreats & awaits help.
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Ma Thomas looks on very relieved, more dead Indians.
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The Militia & Indians engage in a firefight.
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The Militia & Indians engage in a firefight.
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Hawkeye & the Rangers fight the Wild Hairy Frenchmen,
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Honour demands it! No side gives ground & a ferocious firefight takes place.
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Magua takes out the final Colonial Militia, Jacks is on the edge of Victory.
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The French & Indians have led a successful Raid, Victory is within Jacks grasp. All he has to do is now break off & leave the field. NO! The bloodlust is up, he launches his force against the British.
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HA! The other remaining Ranger destroys one of the French 'Coureurs de Bois'. However the British Cavalry is forced back by the stubborn Indians.
Superb & what a laugh! Playing at speed also increased the drama, mistakes were made by both of us. Jack should of left the field when he had the chance though! Ah the lure of burning one more farm..... Jack now wants to play the Rogers Rangers attack on the Indian village straight from the film, Oooo we're going to have to paint more Rangers!