Sunday, 14 March 2010

DBACW Battle of Kernstown Part 2

Part 2 of our epic clash, Jack took command of the Union forces & yours truly the Confederates.  Both sides had three Infantry Brigades, however the Union artillery were massed under a separate Brigade, whereas the Rebs had their Artillery distributed.  To win the battle, the Confederates had to capture the hill held by Baum's Brigade, otherwise the Union side would come up trumps.  The battle would be timed, about twenty turns.  Each turn would be approximately 20 'real' minutes on the battlefield.

The Rebs main force would be the Stonewall Brigade heading straight for 'the hill'.  On the left, was Fulkerson's small Brigade, who would fight a holding action.  The other two Reb Brigades would try to lure away the bulk of the Union army.  Would Jack's Yankees take the bait...?


Initial Set-up and plan of attacks.

The Stonewall Brigade hurry along..

Burk's Brigade & Ashby's Horse Artillery prepare.

'Get that Artillery ready!!!'

'BOOM!'

Ashby's Horse Arty gets stuck in...

Tyler's Union Brigade starts to form up.

Burk's Brigade wates no time & it's a poor show for Jack's troops.

The Reb Cavalry arrives & helps out.
(we use small stones to act as casualty markers)

Jack's reinforcemants arrive, but he diverts them to help out the flagging Union Brigade.

Tyler's Brigade is formed up & the attack begins.

Overview, it's going well for the Rebs, most of the Union troops are on the right.

Wahay.....  Nice Battlefield.

Some of the Stonewall Brigade's Arty helps out on the left.

Union forces form up to stop the Rebs.  On the Right the Union Cavalry arrive.

The Union commander leads the attack (Big circular base).

The Stonewall Brigade close the distance!

After action thoughts.... What's for supper?

On the left, what a nice target...

The Union artillery is pants & the rifles of the Rebs take their toll.

View from the right, come on the Rebs.....

The Union forces advance on Burk's Brigade.

The Union Cavalry dismount & form up.

'BOOM!'  Can the Union Arty stop the Stonewall Brigade???


It's going well for the Rebs, Jack's Union forces have got bogged down.  Can he turn it around OR will the Stonewall Brigade be blown away in a whiff of grapeshot????

Monday, 8 March 2010

DBACW Battle of Kernstown Part 1

 
GET YOUR BANJO'S OUT!!!!
Dinga, ding, ding, ding, dinga, dinga ding, ding ding ding.....look away... look away.... 

The Fighting Fazzies are doing the American Civil War using KISR's DBACW rules!  As a nice starter we'll be running a few games around the 'Jackson in the Valley' campaign.  That splendid mag WARGAMES SOLDIERS & STRATEGY has a couple of battles detailed in the issue pictured below. (Well I say used to be splendid - that and MINIATURE WARGAMES have had makeover lately...can't say I enjoy the new products! 'If it ain't broke then don't fix it!!!')


 

Anway back to the Civil War, DBACW uses the BRIGADE as it's main functional unit.  A Brigade is made up of a few elements, lead by a Brigade Commander (stand alone figure).  He has a rating and has a PiP total.  The CinC still rolls a dice for PiPs and allocates as he see's fit.  Elements consist of Rifles, Sharpshooters, Cavalry, Baggage & Artillery - of which there's more types.  Again as with KISR rules, easy to play.

The OOB from the mag is already set out so....


The Confederate Army
 

 The Artillery of the Stonewall Brigade.
 
 The great man himself, General Jackson "Where's me lemons?"

Cavalry - Dismounted & mounted.
  

 3 Infantry Brigades with attached Artillery.
  
 The Union Army
  

Union commander.
  

Union Artillery - look at the whopping 20pdr Parrot on the left!
  
 3 Union Infantry Brigades.
  
 Kernstown the set-up looking from the Reb side.
  
 Union positions, to win the game the Confederates must capture that hill in the front...
  
 Yep, this hill with all the Artillery on!!!
  
 Kernstown
  

The Stonewall Brigade arrive!
  

A Confederate Brigade on the left.......
  
......with the Union Brigade sent to attack them.
  
 Another Union Brigade rushing to the battle.
  

This one is ready to rumble...
  
 A closer peek at the Stonewall Brigade.
  

Confederate Brigade ready for action.
 

Next time, the opening rounds of the Battle of Kernstown.

Thursday, 25 February 2010

DBA 15-19K Imperial Japanese vs Samurai


Well here we go again, Jack & I watched another film and ..... 

This time it's 'The Last Samurai' that gets replayed in the Fazzy Abode.  Jack took the nasty Imperial Japanese forces & yours truly the 'heroic', 'righteous' Samurai.  To make play interesting, we had a few house rules, otherwise the Samurai would be simply 'blown away' by the Rifles of the Imperial forces.

First any Samurai element would 'quick kill' any Rifle in close combat.  All Rifles would have a +3 Combat factor.  Any Samurai element could take another move for an extra PiP.

So off we go, the Imperial forces would be required to kill all 7 Samurai elements (the 5 Blades & 2 Cavalry).  The Samurai could grab a victory by destroying TEN Imperial elements OR the evil Imperial General.  TOM would be present, as a Cavalry element & get another +1 modifier.   Katsumoto would lead the Samurai as the General.  The Samurai Army would ge a +1 factor when sheltering behind defences.



The mighty Imperial host form up to attack the Samurai



The Samurai defences.



Forward go the Imperial soldiers.

Lets get ready to RUMBLE....


RaHOO! First blood to the Samurai....

Boo.. down goes a Samurai element.

Come on lads...!!



Those pesky Rifles!!!

Jack sends in the lot.

Down goes an Ashigaru element.

Bows creep through the marsh & the Cavalry gets ready.



I withdraw the Samurai in the centre back to the Rice paddies.

Jack attacks the defences...

RaHOO! A result, down goes a Rifle to the Peasants.

Strong defence from the Ashigaru.

In goes some Samurai....

I ready the Samurai attack in the centre...

Get in there! Another Imperial casualty...

Boo... those Rifles again.

Good PiPs for Jack & he prepares his forces.
The Gatling Gun takes a good position.....

Jack sends in the troops with a mass bayonet charge...

Roll a 1, Roll a 1, Roll a 1....

YES!! More Imperial casualties, could the Samurai pull off a superb victory..?

In go the horsemen again.

Katsumoto sees an opportunity.

Another Rifle falls to the Samurai!

Jacks had enough & sends in the Imperial Cavalry.

I don't like that Gatling Gun up on the hill...

No! The brave Ashigaru bite the dust...

Katsumoto's Charge!

Tom's getting stuck in.

The clash of Horsemen, who would win through....

NO! NO! NO! NO! Katsumoto is mown down...

Perfick.......... uuuuaaaaaaaarrgggghh.

Come on!!!

Jack responds & down goes another Samurai...

Two Samurai elements left!! 

AAArrgh! that Gatling Gun is major pain....

WWWWWWAAARGGHHHHH!! Come on Tom...

In yer go!!!



Yer joking aren't yer!!  Jacks laughing, he grabs victory....