Wednesday, 17 April 2019

Team Yankee Airpower

The forces of WWWIII are growing, here we have various Soviet & US flyers in 6mm.  Some aren't 'official' Team Yankee, but why not add on a few things 'unofficial'...  I've seen someone on TMP,  create a few unit cards just out of scope of the Team Yankee rulebook.

I've got hold of a copy of 'Fate of a Nation' covering the Arab-Israeli Wars, so guess what will be happening in the near future.  Just to add to my woes, BATTLEFRONT have now released 'OIL WAR' which adds the Middle East nations to the 1985 conflict. Yes, I ordered a copy this morning... Rahoo!!

Ground attack, Soviet SU-25 Frogfoot.


OOhh.. 'unofficial' F-16 Fighter Bombers.


Risky.. 'unofficial' F-15 Eagle. 

There are unit cards for a Tornado, I'll just 'up' those.

Phheeww.. 'unofficial' Apache attack choppers.

I remember playing 'Gunship' on the Commodore 64 back in 86', great game...

'Oh my', who doesn't love Soviet Hind's...? 

The Yank's are gonna get spanked...

I also manged to clear the junk from the 'war bunker', we will have a permanent wargames table very soon....

Tuesday, 9 April 2019

Team Yankee 1 - Wagner's Farm

Strapping Soviet lads advance..
Our first game of Team Yankee, 'the war that never was'...  I took the Soviets, Spav the Yanks.   I think point wise, it was about a 50 'ish' each side.   To win the game, either side exit on the road on your opponents side or destroy the enemy HQ unit.

Battlegroup Rasputin
 HQ T-72, Tank Platoon 8 x T-72, Motor Rifle Platoon 5 x BMP-2 with Infantry  

Team Yankee
HQ Abrams, Platoon 4 x Abrams, Mech Platoon 5 x M113 with Infantry

Played across the long side of the table, minimal buildings. 

View from the USA side.

The Yanks got initiative, the Tank Platoon took the hill covering the valley.

The Mech Platoon took cover in the hedgerow.

The Soviet Tank Platoon advance across the fields.

The BMP's take cover behind the woods.


Turn Two
Only a few targets for the Yanks.

BOOM!  A T-72 is hit & brews up.

The Dragon teams are ready.

The Soviet Infantry advance through the woods.

Soviet T-72's only fie once a turn,  the Abrams has double that rate.

Woohoo! Two US Infantry teams are are taken out

View from the the Soviet side.

Splendid.  The US Mech Platoon have good cover.

I cautiously advance...


Turn Three
Another T-72 is taken out.

A Soviet RPG Team is destroyed by M113 fire.

Get into them!!!!
The strapping Soviet lads advance across the field.

I'm landing hits but not destroying the US Tanks.

I'm happier with the advance across the middle.

More casualties for the US Mech platoon.

OOOhh!
The Soviet Infantry take some casualties.

ANNOYING!
Another T-72 goes BOOM!

I advance the  remaining T-72's to get into close range & avoid a penalty on the combat rolls.

I'm confident the Soviet Infantry will beat the US Infantry.
WooHoo!
The pressure pays off, a Abrams is destroyed.

Right I need to get the BMP-2's into the Abrams.

The US Mech Platoon are taking a whooping.

That road is looking very open.

I use the cover of the farmhouse, to mask the advance.


Turn Five
Spav takes a gamble & advances the Tank Platoon towards the T-72's.

The US Mech Platoon 're-deploys' behind a hill.

Right, ready aim....

The BMP-2's advance into a good position, on the flank of the US Tank Platoon

The BMP-2 gun has a good rate of fire...

Oh yes....

Some shots hit the side armor of the HQ Abrams.
Game Over.


Final positions
Good game, of course we got a few +1's & -1's wrong.  The combat system is all D6 based, add or subtract modifiers, then roll to save.  We played another game & both of us enjoyed it.  We will add more combat units in the next game.

The rulebook is nicely illustrated, lots of examples.  The data in the books is recorded on cards, makes gaming much easier.