Another bash at the Longstreet ACW rules now, this time the basic rules.  A bigger table & a few more units.  I took the Union force & Spav took the Rebs.
The Union forces had 3 Regiments of Infantry consisting of 10/8/8 elements. 1 Artillery Battery of 3 elements, 1 Cavalry regiment of 4 elements. The Reb army had an equal number of elements, except the Infantry had 4 regiments made up of 8/6/6/6.
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| The Rebs came in from the south. | 
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| Reb Cavalry & Artillery arrive. | 
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| The  Union Cavalry, dismount & ready to fire a volley at the Zouaves. | 
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| The Union Infantry arrive | 
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| The Zouaves deploy to face the Union Cavalry.  The Mississippians march into battle. | 
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| More arrivals | 
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| The Maine Regiment deploys, however it blocks the line of sight of the Union battery....juvenile! | 
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| PEG IT!!!! Not liking the odds of the Union Cavalry against the Rebel Zouaves, | 
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| Another round & The Maine Regiment open up, hitting nothing. | 
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| The other two Union Regiments deploy for attack. | 
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| The Battlefield at this point. | 
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| The Rebs take first blood! | 
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| However the Union strikes back... | 
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| That card again.... | 
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| The Irish Regiment hold the apple orchard  | 
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| The Maine Regiment advances | 
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| Spav plays some nice cards that will help out in the fire phase | 
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| The North Carolina Zouves unleash a furious volley | 
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| The Reb guns also find their mark | 
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| The Reb Cavalry hold the hill of Pilgrims Church  | 
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| Now it's my turn to play the cards...... FIRE! | 
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| The Irish fire at the Zouaves | 
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Another loss for the Rebs. 
mmmmm... We are noticing a pattern, each fire phase is only inflicting a one element loss..  | 
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| BOOM! Union guns open up on the Reb guns. | 
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| Ho Ho Ho, I play a lovely card.  It allows all Union units who have fired (ending their turn..) to now charge into combat. | 
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CHARGE!! In go the Maine lads... 
I've got no fear of this combat turning out bad. | 
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| CHARGE!! Whilst the rest of the Union lads pile in.. | 
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| Back go the Virginian Cavalry | 
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| The Mississippians are sent packing. | 
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The Irish lads send the Zouaves back. 
However inflicted losses are still a  bit light... | 
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| The same combat from a different view. | 
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| Spav strikes back, two Reb units fire at the Union lads.... | 
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| Another Union loss... | 
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| A poor Union round & the Rebs are back in action... | 
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| Reb guns extract some revenge... | 
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| The Union guns strike back on their turn | 
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The ten element Maine unit has been reduced to just six. 
They fall them back to form a line with the Cavalry.  | 
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| On the other flank, I mass the two Union Regiments for an assault | 
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| The Rebs shift sideways for a clear advance on the Union line | 
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| The battered Rebs retreat | 
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| Reb Cavalry deploy in support | 
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| The Rebs form a single line for more firepower | 
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| CHHARRGE!! | 
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| It's a mixed bag for both sides with the cards..... | 
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The Rebs are sent packing, but casualties are light. 
Both sides are close to achieving victory, as the break point is close. | 
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| Reb firepower comes up for the beleaguered Zouaves. | 
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| Whilst on the other flank, 'Spav's Charge' is launched..lol | 
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| Sneakily the Rebs move some units into a flank position... | 
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| HA! My secret weapon, good firepower cards. The Rebs are going to be blown away..... | 
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| BOOM!!! | 
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mmmmmmmm..... Not the overwhelming display of Rebel casualties I was looking for... 
However, for the Union charge phase, those Zouaves are going to be eliminated. | 
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| NOOOO!!  As I play the cards for the Union Charge, Spav plays a blinder & I'm forced to pass. | 
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OOOhh Matron!!  In go the Rebs..... 
The Union lads have been flanked, so are classed as 'Vulnerable', I fear the worst... | 
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| On the other flank, cards are played & the other Reb Regiments charge home... | 
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| The 'Rebel Yell' card is played, the Union will have to re-roll any successful  'defend rolls' | 
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In the scale of 'Catastrophic Calamitous Collapses' this begins poorly.... 
In Longstreet the Defender rolls for a defence value, then the Attacker rolls for a attack value.. In this case Attacker 6 - 1 up | 
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| It's a monster 4 element Union loss...... | 
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....and to make matters worse, the Michigan lads can't escape. 
The remaining elements are eliminated | 
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| The other combats go just as bad.... 5-1 | 
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| OMG! Not one successful Union die roll.... 6-0 | 
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Spav doesn't have to try & make a Victory roll, as the majority of the remaining Union  
Army turn out to be casualties...  | 
All Hail to the Spav, I've been 'whooped' big style.  We are enjoying Longstreet & now seeing how the mechanics fit together with the playing of cards, especially at critical times.   
I've managed to get hold of a Longstreet Card Set now (from Ebay), it has extra cards specifically for a Campaign.  I'll be having a Reb brigade & Spav a Union one.  However guess who's painting up the figures for it...